Entity: Proximity Trigger -
This video shows me using a series of proximity triggers to set off a sequential chain of lights. I have also posted the flow graph of this.
Time:Delay -
In this video I pass through a chain off proximity triggers attached to light switches. I have altered the time it takes each light to turn off after I pass through it, so that the first light I activate is actually the last light to turn off, and the last light I activate is the first to turn off.
AI:FollowPathSpeedStance -
The video below shows the node after it has been used to assign an AI character to a designated path. The video also shows the character in both a relaxed walk and an alert run. The flowgraph is also below.
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